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- on mouseUp
- puppetSprite(3, 1)
- set the castNum of sprite 3 to 6
- updateStage()
- sound playFile 1, "click"
- repeat while soundBusy(1)
- nothing()
- end repeat
- set the castNum of sprite 3 to 2
- updateStage()
- puppetSprite(3, 0)
- go("mm")
- end
-